← Bruenor Frostbeard

DDHC-TYP White Plume Mountain

Date2022-01-28
TypeGame
CharacterBruenor Frostbeard
DMdreams#9466
LocationTAL Discord PBP
Gold Gained11007
Downtime Gained10
Levels Gained1

Details#

Rewards#

  • Gold (+11,007 gp)
  • 1 level
  • Downtime (+10 days)

Goggles of Night#

Wondrous Item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.

Chain Mail, +1#

Armor (Chain Mail), rare
You have a +1 bonus to AC while wearing this armor.

Stone of Good Luck (Luckstone)#

Wondrous Item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Boots of Striding and Springing#

Wondrous Item, uncommon (requires attunement)
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

Armor of Vulnerability (Slashing)#

Armor (plate), rare (requires attunement)
While wearing this armor, you have resistance to slashing damage.
Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to two of the three damage types associated with the armor (not the one to which it grants resistance).

Ring of Protection#

Ring, rare (requires attunement)
You gain a +1 bonus to AC and saving throws while wearing this ring.

Ring of Spell Storing#

Ring, rare (requires attunement)
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the GM.
Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

TBD Weapon, +2#

Weapon (any), rare

Spell Scroll of Fear#

Spell Scroll of Hold Person#

Spell Scroll of Conjure Minor Elementals#

Spell Scroll of Dispel Magic#

Spell Scroll of Magic Mouth#

Spell Scroll of Protection from Fiends#

Potion of Flying#

Potion of Mind Reading#

Potion of Healing (Greater)#

Potion, uncommon

Potion of Healing (Superior) x5#

Potion, rare

Blessing of Protection#

You gain a +1 bonus to AC and saving throws.

Story Awards#

Blackrazor, Wave, & Whelm#

When the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.