← Grim Dundragon (T2)

DDHC-COS Strahd Must Die Tonight

Date2022-10-29
TypeGame
CharacterGrim Dundragon (T2)
DMVictoria A. (Komori#0260)
LocationUTF Discord
Gold Gained-1362.5
Downtime Gained-30
Levels Gained4

Details#

Level 5 Item#

  • Shield, +1 (U)

Catching Up#

  • 4 levels (-40 downtime days)

Before Adventure#

Sold#

  • Chain Mail (+37.5 gp)

Purchases#

  • Plate Armor (-1,500 gp)
  • Diamonds (-300 gp)
  • Potion of Healing (Greater) x4 (-400 gp)
  • Component Pouch (-25 gp)
  • Caltops (bag of 20) x5 (-5 gp)
  • Holy Water x8 (-200 gp)

Cast#

  • Find Familiar: Owl 1 (-10 gp)

During Adventure#

  • Lost Owl 1

Grim's Shadow is Gone#

Grim's shadow was detached by Strahd and transformed into an undead shadow. The shadow was destroyed, but Grim's shadow was not returned.

Rewards#

  • Gold (+300 gp)
  • 1 level (declined)
  • Downtime (+10 days)

Saint Markovia's Thighbone#

Weapon (mace), rare (requires attunement)
Saint Markovia's thighbone has the properties of a mace of disruption. If it scores one or more hits against a vampire or a vampire spawn in the course of a single battle, the thighbone crumbles into dust once the battle concludes.
As a youth, Markovia followed her heart and became a priest of the Morninglord soon after her eighteenth birthday. She proved to be a charismatic proselytizer and, before the age of thirty, had gained a reputation for allowing no evil to stand before her.
Markovia had long considered Strahd a mad tyrant, but only after his transformation into a vampire did she dare to challenge him. As she rallied her followers and prepared to march on Castle Ravenloft, Strahd sent a group of vampire spawn to her abbey. They confronted Markovia and were destroyed to a one.
Suffused with confidence born of righteous victory, Markovia advanced on Castle Ravenloft. A great battle raged from the catacombs to the parapets. In the end, Markovia never returned to Barovia, and Strahd long afterward walked with a limp and a grimace of pain. It is said that he trapped Markovia in a crypt beneath his castle, and her remains linger there yet.
The essence of Markovia's saintliness passed partly into her bones as the rest of her body decomposed. Her remaining thighbone is imbued with power that inflicts grievous injury on the undead.
Proficiency with a mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Lost Sword#

Shortsword, +1, very rare (per S9 ALCC)
This is a sentient lawful good +1 shortsword (Intelligence 11, Wisdom 13, Charisma 13). It has hearing and normal vision out to a range of 120 feet. It communicates by transmitting emotion to the creature carrying or wielding it.
The sword's purpose is to fight evil. The sword has the following additional properties:

  • The sword continually sheds bright light in a 15-foot radius and dim light for an additional 15 feet. Only by destroying the sword can this light be extinguished.
  • A lawful good creature can attune itself to the sword in 1 minute.
  • While attuned to the weapon, the sword's wielder can use the sword to cast the crusader's mantle spell. Once used, this property of the sword can't be used again until the next dawn.

Plate Armor, +2#

Armor (heavy), very rare
You have a +2 bonus to AC while wearing this armor.

Luck Blade#

Weapon (any sword), legendary (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.
Luck. If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.
Wish. The sword has 1 charge. While holding it, you can use an action to expend 1 charge and cast the wish spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.

Potion of Heroism#

Potion

Spell Scroll of Cone of Cold#

Spell Scroll

Spell Scroll of Fireball#

Spell Scroll

Spell Scroll of Lightning Bolt#

Spell Scroll

Spell Scroll of Magic Circle#

Spell Scroll

After Adventure#

Sold#

  • Plate Armor (+750 gp)

Cast#

  • Find Familiar: Owl 2 (-10 gp)