← Grim Dundragon (T4)

DDHC-CoS Chapter 4 Part 2

Date2021-12-06
TypeGame
CharacterGrim Dundragon (T4)
DMkryptonhexafluoride#1642
LocationTAL Discord PBP
Gold Gained2987
Downtime Gained10
Levels Gained1

Details#

During Adventure#

Purchased#

  • Potion of Greater Healing x4 (-400 gp)

Found#

  • Saint Markovia's Thighbone
  • Staff of Power
  • Plate, +2
  • Order of the Silver Dragon Shield (+2 with +2 initiative)
  • Manual of Bodily Health
  • Ring of Regeneration

Used#

  • Potion of Greater Healing x1

Milestones#

  • Defeated Strahd!

Rewards#

Staff of Power#

Staff, very rare (requires attunement by a Sorcerer, Warlock, or Wizard)

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.

The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges.

Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.
Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).

Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.

You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.

| Distance from Origin | Damage |
| ------------------------ | -------------------------------------- |
| 10 ft. away or closer | 8 x the number of charges in the staff |
| 11 to 20 ft. away | 6 x the number of charges in the staff |
| 21 to 30 ft. away | 4 x the number of charges in the staff |

Ring of Regeneration#

Ring, very rare (requires attunement)

While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time.

Plate Armor, +2#

Armor (heavy), very rare

You have a +2 bonus to AC while wearing this armor.

Shield of the Silver Dragon#

Armor (shield), rare

While holding this shield, you have a +2 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.

It is emblazoned with a stylized silver dragon that is the emblem of the Order of the Silver Dragon. The shield whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.

Saint Markovia's Thighbone#

Weapon (mace), rare (requires attunement)

Saint Markovia's thighbone has the properties of a mace of disruption. If it scores one or more hits against a vampire or a vampire spawn in the course of a single battle, the thighbone crumbles into dust once the battle concludes.

As a youth, Markovia followed her heart and became a priest of the Morninglord soon after her eighteenth birthday. She proved to be a charismatic proselytizer and, before the age of thirty, had gained a reputation for allowing no evil to stand before her.
Markovia had long considered Strahd a mad tyrant, but only after his transformation into a vampire did she dare to challenge him. As she rallied her followers and prepared to march on Castle Ravenloft, Strahd sent a group of vampire spawn to her abbey. They confronted Markovia and were destroyed to a one.

Suffused with confidence born of righteous victory, Markovia advanced on Castle Ravenloft. A great battle raged from the catacombs to the parapets. In the end, Markovia never returned to Barovia, and Strahd long afterward walked with a limp and a grimace of pain. It is said that he trapped Markovia in a crypt beneath his castle, and her remains linger there yet.

The essence of Markovia's saintliness passed partly into her bones as the rest of her body decomposed. Her remaining thighbone is imbued with power that inflicts grievous injury on the undead.

Proficiency with a mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Manual of Bodily Health#

Wondrous Item, very rare

This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.