← Grim Dundragon (T4)

DDAL-DMM Level 15 Obstacle Course

Date2022-03-05
TypeGame
CharacterGrim Dundragon (T4)
DMZethendor#6839
LocationTAL Discord PBP
Gold Gained0
Downtime Gained10

Details#

During Adventure#

  • Found Dwarven Thrower
  • Received Blessing of Protection from Tyr

Rewards#

  • Gold (+0 gp)
  • 1 level (declined)
  • Downtime (+10 days)

Dwarven Thrower#

Weapon (warhammer), very rare (requires attunement by a Dwarf)
You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a giant, 2d8 damage. Immediately after the attack, the weapon flies back to your hand.
Proficiency with a warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Figurine of Wondrous Power (Onyx Dog)#

Wondrous Item, rare
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
Onyx Dog. This onyx statuette of a dog can become a mastiff for up to 6 hours. The mastiff has an Intelligence of 8 and can speak Common. It also has darkvision out to a range of 60 feet and can see invisible creatures and objects within that range. Once it has been used, it can't be used again until 7 days have passed.

Wand of Magic Detection#

Wand, uncommon
This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. The wand regains 1d3 expended charges daily at dawn.

Potion of Greater Healing#

Potion of Fire Resistance#

Blessing of Protection#

You gain a +1 bonus to AC and saving throws.