| Date | 2024-03-17 |
| Type | Game |
| Character | Grim Dundragon (T4) |
| DM | Mark Regis |
| Location | Baldman VDDW |
| Gold Gained | 18915 |
| Downtime Gained | 10 |
Weapon (Morningstar), Legendary (Requires Attunement)
The spikes of this iron morningstar glow with sickly, pale light. The death rune is inscribed on its shaft and inlaid with pearl.
You gain a +2 bonus to attack and damage rolls made with this weapon, and attacks with this weapon deal necrotic damage instead of piercing damage.
When you attack a creature with this weapon and roll a 20 on the attack roll, you gain 10 temporary hit points. Any creature that hits you with a melee attack while you have 1 or more of these temporary hit points takes 10 necrotic damage.
Invoking the Rune. As a bonus action, you can invoke the weapon's rune, unleashing the screams of every creature slain by the weapon in one cacophonous burst. Each creature of your choice within 60 feet of you must succeed on a DC 15 Wisdom saving throw or have the stunned condition until the start of your next turn.
Once the rune has been invoked, it can't be invoked again until the next dawn.
Proficiency with a morningstar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Wondrous Item, Very Rare (Requires Attunement)
A black opal pendant hangs at the base of this pearlescent chain. The sacred rune is inscribed on the back of the pendant.
While wearing this item, you have resistance to necrotic damage. Additionally, you can cast the Spare the Dying cantrip using either an action or a bonus action.
Invoking the Rune. When a creature you can see within 60 feet of you is reduced to 0 hit points as a result of taking damage, you can use your reaction to invoke the item's rune, causing the pendant to flash with pale light. The creature then instead drops to 1 hit point.
Once the rune has been invoked, it can't be invoked again until the next dawn.
Your hit point maximum increases by 40.