← Jharthalumerthrax

DDAL05-05 A Dish Best Served Cold

Date2023-01-26
TypeGame
CharacterJharthalumerthrax
DMJeremy I. (Bloo37#0251)
LocationPocket Mission Discord
Gold Gained-175.67
Downtime Gained10
Levels Gained1

Details#

Before Adventure#

Purchases#

  • Potions of Healing (Greater) x4 (-400 gp)

During Adventure#

Purchases#

  • "Hearth Warm" Clothing (-4 gp)
    These thick woolen clothes are trimmed in fur and treated to the wind. The locals trust the Hearth Warms to keep them safe from the frigid weather of the Ice Spire Mountains. Locals do warn to not get the clothes wet or one will find themselves having a really bad day.
  • Snow Shoes (-5 gp)
    These durable wooden frames lash to the wearer's feet and are crisscrossed with strips of treated wood. Wearing these shoes seems to make the difficult terrain found in snow seem a little less stressful.

Rewards#

  • Gold (+233.33 gp)
  • 1 level
  • Downtime (+10 days)

Cloak of Displacement#

Wondrous item, Rare (requires attunement)
This cloak is made of the pelt of a smooth, black-furred creature. A bone toggle fastens the cloak around its wearer's neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): "Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die."
While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.

Potion of Healing#

Potion

Potion of Giant Strength (Frost)#

Potion

Story Awards#

Frontier Friend#

If the characters free Burleigh by convincing Scarn Mikel to let him go peacefully, the Blood Riders gain a new respect for the Frontier Scouts. As a result, the riders stop bullying the scouts and they stay out of one another's way. As long as you possess this story award, you have advantage on Charisma (Intimidation) and (Persuasion) checks made to influence any member of the Frontier Scouts.