| Date | 2025-11-01 |
| Type | Game |
| Character | Riptide |
| DM | Michael D. (wolfspirit4w) |
| Location | TAL Discord |
| Gold Gained | 750 |
| Downtime Gained | 10 |
| Levels Gained | 1 |
Ring, rare (requires attunement)
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing the ring, you can take a Reaction to expend 1 charge to succeed on that save instead.
This ring of dark wood drips thick, viscous oil that soaks through even the thickest gloves.
Wondrous Item, rare (requires attunement)
You have Advantage on saving throws against spells while you wear this cloak.
Small, palm-sized mirrors have been sewn into the outside of this heavy woolen cloak. Occasionally, the mirrors reflect the image of a strange, bedraggled man in a black cloak looking back at those who view it.
Wand, rare (requires attunement by a Spellcaster)
This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Lightning Bolt (save DC 15) from it. For 1 charge, you cast the level 3 version of the spell. You can increase the spell's level by 1 for each additional charge you expend.
Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.
This slender glass wand is wrapped in a tight coil of thin copper wire. When used, the wielder's hair stands up on end.
You helped an alliance of heroes concoct an antidote for the zombie plague ravaging Chult. Your exposure to the antidote has hardened your immune system against disease. You have advantage on saving throws made to resist disease (or Magical Contagion, using 2024 rules).