| Date | 2024-04-11 |
| Type | Game |
| Character | Tarragon |
| DM | Jeremy Icenogle |
| Location | Napland Adventure Nexus |
| Gold Gained | -300 |
| Downtime Gained | 10 |
Wand, common
This wand crafted from an illithid tentacle feels like it is constantly squirming in the user's hand. Anyone staring at the wand for a minute hears an ominous voice in their head: "WARNING: best used on strangers and loved ones."
This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a Humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to smile for 1 minute.
The wand regains all expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand transforms into a wand of scowls.
Wondrous Item, uncommon
These vines from the Cormanthor Forest can be wrapped around someone's hands as a pair of fingerless gloves, turning invisible when worn correctly. They function as gloves of thievery. Whenever the wearer contemplates vengeance, they see a vision of a grand hearth lying in ruins.
These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks.
Potion, rare
One way or another, you resolved the dilemma with Sir Ardem Rohan and the Boneclaw.
If Sir Ardem recanted his racist past and begged forgiveness, he may just be trying to save his own life. Nonetheless, you feel assured that others will follow his example.
If Sir Ardem was killed, despite Bert and Ranlynn's pleas, you feel a bony, clawed fingertip brush against your cheek during your dreams every time you take a long rest. (This is not intended to have a mechanical effect, but characters earning this story award may face tangible consequences in future adventures.)