| Date | 2024-12-27 |
| Type | Game |
| Character | Tarragon |
| DM | Julian Lopez (jmanx) (5314120948) |
| Location | TAL Discord |
| Gold Gained | 1800 |
| Downtime Gained | 10 |
Wondrous item, uncommon
Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature.
Armor (medium), rare
You have a +1 bonus to AC while wearing this armor.
This armor is simply but strongly made and is engraved with a crest upon the left breast, identifying you as an ally of the Sha'sal Khou.
Language. The bearer can speak and understand a language of the DM's choice (Gith) while the item is on the bearer's person.
Wondrous item, common
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn's blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
Sentinel. Choose a kind of creature that is an enemy of the item's creator (Illithids). This item glows faintly when such creatures are within 120 feet of it.
Wondrous item (tattoo), uncommon
Produced by a special needle, this magic tattoo contains a single spell of up to the 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell's duration. Once the spell ends, the tattoo vanishes from your skin.
The spell's saving throw DC is 15, the attack bonus is +7, and the spellcasting ability modifier is +4.
Intellect Fortress. Abjuration 3, 30 ft., concentration 1 hour For the duration, you or one willing creature you can see within range has resistance to psychic damage, as well as advantage on Intelligence, Wisdom, and Charisma saving throws.
Potion, uncommon