← Thyme

DDHC-TYP White Plume Mountain

Date2023-08-28
TypeGame
CharacterThyme
Session2
DMNoel Brickle (missiontali)
LocationPocket Mission Discord
Gold Gained3275
Downtime Gained10

Details#

Before Adventure#

Purchases#

  • Spell Scroll of Teleportation Circle (-1,000 gp)

During Adventure#

  • 10 foot pole was eaten by slime

Rewards#

  • Gold (+4,275 gp)
  • Downtime (+10 days)

Armor of Vulnerability (Slashing)#

Armor (plate), rare (requires attunement)
While wearing this armor, you have resistance to slashing damage.
Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to two of the three damage types associated with the armor (not the one to which it grants resistance).

Ring of Protection#

Ring, rare (requires attunement)

Ring of Spell Storing#

Ring, rare (requires attunement)
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the GM.
Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.
Currently contains:

  • Mirror Image
  • Mirror Image

Potion of Healing (Greater)#

Potion, uncommon

Scroll of Protection (Fiends)#

Scroll, rare
Using an action to read the scroll encloses you in a invisible barrier that extends from you to form a 5-foot-radius, 10-foot-high cylinder. For 5 minutes, this barrier prevents creatures of the specified type from entering or affecting anything within the cylinder.
The cylinder moves with you and remains centered on you. However, if you move in such a way that a creature of the specified type would be inside the cylinder, the effect ends.
A creature can attempt to overcome the barrier by using an action to make a DC 15 Charisma check. On a success, the creature ceases to be affected by the barrier.