| Date | 2022-03-20 |
| Type | Game |
| Character | Umbero Marivaldi |
| DM | Allie Simpson |
| Location | Baldman VDDW |
| Gold Gained | 4700 |
| Downtime Gained | 10 |
| Levels Gained | 1 |
Weapon (longsword), rare (requires attunement)
This crucible steel blade is covered in a distinctive pattern of banding and mottling reminiscent of flowing water. These patterns shift and change slowly over time.
You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
Wondrous item, uncommon (requires attunement by a spellcaster)
This large freshwater pearl is set into a golden button.
While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot was of 4th level or higher, the new slot is 3rd level. Once you use the pearl, it can't be used again until the next dawn.
You encountered three Harper agents during your time in the Thunder Peaks (cross out anyone who didn't survive):
Ambassador Cherthemiud's spellbook contains these spells: 1st level: detect magic, identify, mage armor, magic missile; 2nd level: detect thoughts, mirror image, misty step; 3rd level: counterspell, fly, lightning bolt; 4th level: fire shield, Mordenkainen's faithful hound, stoneskin; 5th level: cone of cold, scrying, wall of force; 6th level: globe of invulnerability; 7th level: teleport; 8th level: mind blank; 9th level: time stop