← Vilhelm Guthrikson

Trade

Date2022-02-20
TypeTrade
CharacterVilhelm Guthrikson
LocationSelf
Downtime Gained-10
Trade CharacterGrim Dundragon (T4)
Trade PlayerSelf

Details#

Traded Item#

Ring of Protection#

Ring, rare (requires attunement)
Player: Self
Character: Vilhelm Guthrikson
Source: DDHC-TYP Dead in Thay
DM: Mike Carlucci
Date Played: 2021-10-18

Cloak of Displacement#

Wondrous Item, rare (requires attunement)
Player: Self
Character: Vilhelm Guthrikson
Source: DDAL05-05 A Dish Best Served Cold
DM: dreams#9466
Date Played: 2022-01-01 to 2022-01-19

Received Item#

Mace of Terror#

Weapon (mace), rare (requires attunement)
This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.
The mace regains 1d3 expended charges daily at dawn.
Proficiency with a mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Player: Self
Character: Grim Dundragon
Source: DDHC-COS
DM: kryptonhexafluoride#1642
Date Played: 2021-11-18

Tentacle Rod#

Rod, rare (requires attunement)
Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.
Player: Self
Character: Grim Dundragon
Source: DDEP-DRW01
DM: Calvin Bridges
Date Played: 2022-01-22