| Date | 2021-11-20 |
| Type | Game |
| Character | Warryn Timbers |
| DM | Mitch Smithson |
| Location | Baldman VDDW |
| Gold Gained | 833 |
| Downtime Gained | 10 |
| Levels Gained | 1 |
Armor (studded leather), uncommon
Made from tough, flexible shark leather, this armor is reinforced with close-set coral spikes.
While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.
Wondrous item, rare (requires attunement)
This pearl-studded amulet is also a magical compass. The wielder can use an action to learn which way is north.
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is 19 or higher without it.
Potion, rare
For 1 hour after drinking this potion, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling.
Potion, rare
When you drink this potion, it cures any disease afflicting you, and it removes the blinded, deafened, paralyzed, and poisoned conditions. The clear red liquid has tiny bubbles of light in it.
Potion, rare
When you drink this potion, you can cast a dominate beast spell (save DC 15) before the end of your next turn.
If the target's initial saving throw fails, the effect lasts for 1 hour (no concentration required). The charmed creature has disadvantage on new saving throws to break the effect during this time.
Weapon (crossbow bolt), uncommon
These four (4) crossbow bolts are inscribed with the Dethek rune "alagh," meaning "valor."
You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.
Northlander captain Carys Redspear has given you one of her arm rings, which her crew will recognize should you ever cross paths.
You encountered three Harper agents during your time in Isolation (cross out anyone who didn't survive):